…enjoy the Middle East’s favorite card game at your favorite shisha cafe.
Tarneeb (or “Trump” in Arabic) is a trump style card game similar to Eucre (but a bit more fun and strategic) played throughout the Middle East. Its a great game to share with 3 friends while passing the time away smoking a hookah.
Tarneeb uses a standard deck of playing cards less the two jokers and is played with two teams of two players per team that sit opposed to each other. The dealer, deals the cards out evenly to the 4 players (13 cards a piece). Once the hand is dealt, players must bid to call a trump suite. Starting from the player right of the dealer (counter clockwise), players bid for the number of tricks (or rounds) that they think they can take with the minimum being a bid of 7 tricks. For the bidding process, the order of suites goes Spades, Hearts, Diamonds, then Clubs. So a player that bids 7 Clubs can be out bid by the next player if they call 7 Diamonds, which can then be outbid by a call of 8 clubs (and so on). Since each player has 13 cards, there is a maximum bid of 13 as there are 13 tricks per set. The bidding goes around the table until there are no further bids.
Once the bidding is complete, the “called” suite is trump, or the master suite. The trump suite can take any trick where a fail suite is dominant. The player that won the bidding leads the first card with the other players playing their cards in counter-clockwise order. All players MUST follow with the lead suite if that suite is in their hand. If the player does not have that suite, they may play any card in their hand, including a trump card. Playing a trump card when a fail suite was lead is called “cutting.” The player who played the highest card wins that trick. The player that wins the trick then leads the first card of the next trick.
Example: Player 1 wins the bidding with a bid of 8 Spades. Player 1 leads a fail ace of clubs. Player 2 follows with the 2 of clubs, player 3 plays the 10 of clubs but player 4 is out of clubs so they play the 2 of spades. Player 4 wins the trick since they were able to play a Trump card, even though Player 1 had played a higher face value card, the ace of clubs.
Both teams attempt to take as many tricks as possible. If the team that won the bid gets the number of tricks that they bid or more tricks, they earn the point value of the bid (if they bid 8 Spades and take 8 or more tricks they would earn 8 points). If the bidding team fails to earn at least the number of tricks that they bid then the bidding team loses the amount that they bid and the “setting” team (the non-bidding team) earns points equivalent to the amount of tricks that they took (or won).
Example: Player 1 bid 8 Spades but his team was only able to take 6 tricks. Player 1 and their partner Player 3 then lose their bid of 8 points and the team of Players 2 and 4 gain 7 points as they had taken 7 tricks to set bidding Player 1 and their partner Player 3.
Once a set has been completed, the dealer position moves to the right (counter-clockwise) and another set is dealt. The game is won by one team earning 31 points or can be lost by a team losing more than 31 points (in other words having a score of negative 31). Games can have as many sets as needed in order for one team to lose (earn -31) or win (earn +31) the game.
Note that table talk is violating the rules of Tarneeb. Players on the same team can not communicate what is in their hand at any time through innuendo or otherwise. Players can only communicate to each other via the cards that they play or the bids that they make. The lack of partners knowing what is in each other’s hand is an important aspect to the strategy of Tarneeb.
Regional Rules:
A couple of new regional rules that I learned while playing Egypt:
1) Dekik: A player can call “Dekik” in the event that they have a poor hand. A player can call Dekik only if the hold in their hand a card value of less than 4. Card value is assessed as: Jacks = 1, Queens = 2, Kings = 3, and Aces = 4 (card of 2-10 have no value). So if a player has a only a king in their hand, they can call Dekik, but if a player has two Queens they can not call Dekik. In the case of a player calling Dekik, their partner gets to ask two questions about their partner’s hand that is limited to asking whether their partner (who has called Dekik) has master’s in a particular suite (meaning that they can ask if their Dekik calling partner has a playable hand if a suite is successfully bid). After the partner asks their questions, the partner that did not call Dekik can decide to either re-deal the set or continue playing even though they know that their partner holds a weak hand. A person can also call “exactly Dekik” when they have exactly 4 points in their hand, which does not allow the partner to ask questions or a re-deal but will notify their partner that they have a weak hand and to bid with caution.
2) Doubling: When a bid is settled but before the first card is played, a player on the non-bidding team can double the set. Meaning that whatever number of tricks that was bid the point value is then doubled (so if a bid of 8 Spades is called, and a player on the non-bidding team doubles, if the bidding team wins they will earn 16 points, but if they lose they will lose 16 points and the setting team will earn double the number of tricks they take). Once a double has been made, the bidding team can re-double, to quadruple the amount of points at stake.
For more information on Tarneeb, check out the Wikipedia Page. Since Tarneeb can only be played with 4 players, I also recommend learning an old Wisconsin favorite, SheepsHead, which is played with 3 or 5 players. With those two games and a deck a playing cards you should be covered for most of your lounging shisha sessions.